We tested Thundercrossing Outlaws, the latest from Magic: The Gathering

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We tested Thundercrossing Outlaws, the latest from Magic: The Gathering


Thunder Crossing Outlaws has already made its debut weekend with several elements starring in this new edition of Magic: The Gathering. For the first time in the Wild West, Wizards of the Coast was a huge hit with gamers. We opened the packages, the commander’s boat and the presentation box.

Outlaws at Thunder’s Crossing take us to a border plane known for being a hangout for ragpickers, thieves and swindlers. A plane accessible to everyone after the disaster in the universe left by the Phyrexian invasion. The prospect of power and wealth draws the worst to every plane, and even those who travel the straight path are tempted by what lies within the secret chamber.

The envelopes are full of treasures in the rules of the Thunder Cross

Although the best resources are in the collector boosters, Thundercrossing Outlaws game boosters are loaded with resources. More importantly, because Big Loot cards (30 legendary cards with new arts) and breaking news can appear in those boosters. Latest news are letters with special care for this issue. The presentation package includes a 20-sided die, a box to store the cards, cut counters, a promotional envelope and six game envelopes to participate in this weekend’s presentation.

After opening 6 packages and presentation, our loot is very valuable.

With approach packs we were able to develop a deck that focused on committing crimes and using the “outlaw” archetype. To celebrate the issue. Even though we opened Oko, the leader of the ring, we couldn’t create a deck based on that card. So we chose the white, black and blue touches of the ship. Especially for two cards, it was appropriate to make blue.

Lazave, a familiar guest is the central card we chose from the presentation pack. This unusual card is where we open two copies, which allows us to benefit from committing crimes (below we will explain why we should choose outlaws who commit crimes. In addition to making it stronger, the cards used in each shift will be copies.

Offenses like destroying small creatures and checking your opponent’s hand are part of the scheme of these cards. For example, DISMANT OF THE TYRANT and DENIGRATE (when two copies are open) are two cards that allow LAZAV to activate. But to do that you have to think like an outlaw and live in a gang. A doctor, an expert lockpicker, and a vampire who always wreaks havoc. Three cards that allow you to control the table in a certain way so that the boss does his thing.

Outlaw, used as a noun, is any constant with one or more of these creature types: Assassin, Mercenary, Pirate, Rogue, and Warlock. There are many abilities like the Freelanders Gang, which stands for “outlaws you control”. This phrase refers only to permanents on the battlefield, not spells or cards elsewhere. Outlaws are always creatures, but one or more permanents with the appropriate creature types (a rare card type previously called a “tribe”) can be outlaws. So imagine!

Outlaw can also be used as an adjective to describe something other than the battlefield, such as a spell or card. For example, an ability may trigger when you cast an Illegal Spell or return an Illegal Creature card from your graveyard to the battlefield.

A criminal, previously existing, but now named ability

The new rule covers a number of common actions that you will definitely want to commit in your games. What’s more, there are cards in the set that reward you for doing so.

If you cast a spell, activate an ability, or place an ability that targets one or more of the following, you commit a crime.

For an opponent’s spell or ability, the opponent controls. For a permanent opponent, it controls for a card in the opponent’s graveyard

If a spell or ability doesn’t target anything on this list, it’s not a crime, even if it has an exiled opponent’s card or worse reputation.

When you cast a spell, activate the ability, or put the activated ability on the stack, you commit a crime. From this point on, it doesn’t matter what happens to the spell or the ability (or any targets).

Commander, multiplayer format

We will be leaving special molded foil commanders with the commander boats in this collection. Instead, every “main” legendary creature in the Commander deck becomes traditional borderless foil cards. We have been able to test the most wanted ones whose list is in this LINK. The commander this time is Olivia, a smart outlaw. A pre-made deck based on the same mechanics, collecting treasure and using outlaws.

A fun deck where vampires are the protagonists, but mercenaries, criminals and pirates help the cause. As you know, pirates are pirates eager to find treasure, while vampires are assassins and sorcerers who can easily inflict direct damage on their opponents, flying, intimidation, or killing touch to prevent other creatures from attacking them.

Each commander includes:

1 Thunder’s Crossing Bans Specimen Collector Incentive: 1 Breaking News Traditional Foil Rare Card 1 Traditional Foil or Non-Foil Breaking News Wanted Poster Rare or Legendary Card Extended or Borderless. 10 double-sided symbols (with rules on back of lot cards). 1 storage box. 1 Wheel of Life. 1 strategy paper.

Commander MINIGAME: LOOTS

Loots are a new addition to the Thunder Crusader Commander classes that represent the pursuit of familiar Thunder Crusader characters.