
TARKIR: Tempesta draconic He started his great week with the presentations of the new edition of Magic: The Gathering In the various specialized shops. After participating in three presentations and with three different clans, we come to say everything we have been able to clarify. To begin with, the dragons and three -colored clans are back, and only that they made the presentations have been enormous, even in places where there are normally many gaps. And that 2025 is a huge year for the followers of the popular collectible card game.

Elspeth and Ugin will use clans for their plans in Tarkir: Draconic Storm
The clans and dragons are the absolute protagonists of the new edition, which returns to what the fans of Magic: The Gathering We want: the plans as they are. Skangers, detectives, racing drivers or forest animals are very good, but clans and dragons are what was shouting. But as always, Wizards of the Coast He surprised us again. And this time, two of the most famous floors of the franchise return, Elspth y urin.
To understand the story in which we grew up TARKIR: Tempesta draconicIt was necessary to search in hidden parchments in the history of Tarkir plan. During the games, the clashes between clans were a great challenge, since it is not normal to compete in presentations with three colors. And this was very funny. Recall that the clans are Aban, Jeskai, Sultii, Mardu and theme. All with their characteristics and ideals in front of the storm that looms on them.
But, as we have already said before, before entering the clans, letters, the skills and mechanics of this new edition, it is important to understand the story that brought the three -colored clans again.
Narset, teacher of Jekai Road, It goes to a tavern and sees a representation of the events of the storm of the storm. Narset found a parchment and, together with the other leaders of Khan, he performed the ritual in the melting pot of the spiritual dragon. Five spiritual dragons have appeared, at the beginning without form, but to which each Khan is modeled. The khan and spiritual dragons fought against Dragon Lords and launched them. However, Draghi’s storms have started to be stronger. A messenger Jeskai interrupts the representation to inform Nerset that Elspeth is looking for the public.

Elspeth has sought help, since dragons storms will appear throughout the multiverse. Narset gives his theories about why dragons’s storms are stronger than ever. Or a powerful force like that of Ugin is at stake, or Ugin is not present to control storms or the ritual destabilized balance.
A dragon attacks, but they manage to frighten. Later, Taigam comes to see Narset. (Taigam is an ambitious monk who deserted the sultai in the original temporal line. In the current time line he remained with Jeskai, but was against the revolt against Ojutai). Taigam believes that Elspeth brings problems and that he should be sent far.
The next day, Nerset tells Elspeth Jeska They can’t help her, but she does it.

Meanwhile, Ajani has reached Tarkir. Feeling guilty for the events of the equipment of the machines, he arrived in the abandoned territory. It helps the khan hunting, but above all it remains on the sidelines and refuses the offers of the Ran to be with them. He is a friend of Djinn Nur, who challenges his pessimistic vision.
Narset and Elspeth travel in the Melting Pot of the spiritual dragon. They hear a voice that says: “Those looking for the way. Come to the temple where the truth is expected”. Sarkhan Vol appears and says he wants the multiverse to become a kingdom of dragons. Sarkhan and Elspeth fight, but in their weakened state it is easily defeated. Try to stab it when Elspeth turns his back, but Nerset intervenes. Narset convinces a Elspeth He doesn’t kill him and go away, promising to kill Sarkhan if he returns to them.
Later, Sarkhan is sad. Now that he has no spark, he is much weaker and costs him more to turn into a dragon. Taigam appears and offers to help him recover his ancient glory. Together they find a young dragon. Sarkhan kills the dragon and begins his heart. Taigam It makes a perversion of The Storm Link ritual, using the heart of the dragon as a sacrifice. Sarkhan consumes the heart, while thinking it could be a bad idea.

In the meantime, Narset y Elspeth They are captured by the Ast. Are brought to a council chaired by Khan Felothar. Ajani bursts, claiming to have seen Sarkhan in his form of dragon and that many dragons join him. Felothar allows the trio to leave while respecting them their defenses.
Elspeth Show human emotions when you see your old friend. Ajani feels guilty for what he did under the yoke of Phyrexia. He was fully aware and wanted it, and now he thinks he should have been stronger to resist. Elspeth and Nerset urge him to leave the past behind him, who was not exactly him, and to help them with the dragon crisis. He says he can’t and leave.
Narset and Elspeth travel to the eye of the dragon storm and find a temple. Inside there is a capacity of omen that leads them to the kingdom of meditation. The place is a labyrinth of illusions, which Nerset believes that something should be hidden.
They find Jace. Narset Theorizes the way Jace was able to resist Fichese (with such precision that seemed less reasoning and more comfort of the author). Jace wore an induced booty in suede and Elspeth wonders if he had agreed to be in that state. The mental map of the Multiverse and the roads of the bent of the booty have allowed Jace to reach this place.

We have a previous flashback with Jace and Vraska who arrive in Tarkir and discuss the state of affairs. Vraska feels more reluctant towards Jace’s plans. He says they could let him pass and be happy all three. Jace says they cannot be selfish and that they must follow the plan to correct everything before.
Returning to the present, Narset says that everyone must free the minds and abandon their preconceived notions on what space and time they are. Once they do, the illusions dissipate and reveal the balls Ugin and Nicol, the woven twins, face to face. Ugin seems to be weaker.
Ugin He says: “What are you doing here? Gone. Beleren, we had an agreement.” (Jace contributed to creating the illusion that the balls died at the end of Spark’s war. So, apart from Ugin, Jace only knew that the balls were alive). Balls is without memories, he does not even remember his name, but recognizes Planwalker’s plans, in particular Jace. Narset asks Ugin of Draghi’s storms, but Ugin says he cannot leave his unprotected brother.

While everyone is distracted, Jace uses his illusions to reach the gem of being among the horns of Ugin. Elspeth y Narset They attack him, thinking that he was trying to free the balls. He says it’s not here with the balls. It is here for the meditation plan, since it is a center of the multiverse. He wants to cancel all the bad things that have happened.
In the meantime, Balls is like that GIF by Michael Jackson who smiles as he eats popcorn.
Appear Vraska And he says to him Jace This is already enough. Jace says: “Everyone, please trust me.” Then use the power of the gem. I am not sure I understand this part well, but from what I understood, Jace tried to project his mind from a perfect world (all happy and alive) in the realm of meditation, which later would have been branched in the multiverse. But, oh, it is only human and cannot contain so much power, and reality is fragmented and disappears.
Everyone runs towards the omen in Tarkir. Sarkhan, in its form of dragon, feels euphoric and with absolute control over dragons. Intends to destroy or reach the temple. Vraska takes the booty, uses a camouflage spell and disappears, without reappearing in the rest of the story.

Sarkhan y Elspeth They face paradise. Sarkhan pronounces an incredibly topical dialogue while Nurst fights other dragons. In the meantime, Ajani and Aban are mounted in dragons. Reflect on how part of his fault derives from the feeling of absolute certainty that he had under the yoke of Phyrexia and that there was a sort of security in remaining in pain. I was about to see more friends die or I could have done something now. He jumps and kills a dragon, saving Nset.
The blocked Keep winning against Elspeth and pronounces more dialogues than the bad guys. Ajani wants to try to think with Sarkhan. Remember how Sarkhan helped him when, during his close-ups, he ended up in Jnd. Sarkhan says he wants to bathe the multiverse in Dragon Fire for what he did. Goes to Elspeth, but Ajani manages to capture her for the first time, with the help of Narset’s magic.

Appear Ugin And he says: “Enough”. Sarkhan attacks him with fire, which does nothing. Ugin pretends to disappoint and responds with his spectral fire. And with this, Sarkhan is defeated. (It is confirmed that it is not dead).
Ugin says: “Draghi’s storms behave like puppies when they are not there to control them. I was negligent in my discipline. And I was negligent in my brother’s custody. Nicol Balls, I’m afraid, is free.“
Choose your clan or choose your dragon, but in Tarkir: Draconic Storm, everyone fights
With Ugin Back, even in one of the most important letters, but what most of the edition, everything makes sense. The clans, dragons and mechanics of each clan make sense and shape one of the most anticipated editions of Magic: The Gathering In this 2025.
TARKIRA plane devastated by wars in which elementary storms, called dragons storms, devastate the landscape TARKIR: Tempesta draconic. These storms have generated drones and have started to appear in other planes thanks to the streets of Omen. Now, all the creatures of the multiverse suffer their threat. Since the defeat of the original Dragon Lords, the five clans were reformed, strengthened and reinvented, and if they stopped fighting enough time, they could be precious allies in the clash against Draghi’s storms. Each clan has its mechanics who will help them in their fight against them, as well as many other mechanics of the entire plane.
Last (Aban)
Affable Abzan Family ties and strength of their communities trust. Colored White, black and greenlos Abzan They are prepared for any challenge presented by other clans or Tarkers. First of all, the clan lasts.
The last is an action for keywords that creatures receive. Is followed by a number. When a creature lasts, choose between n cakers +1/ +1 on that creature or creates a white spirit creature tab n/ n. If the ability to last is resolved while the creature is not on the battlefield, you will create the spiritual file.



Ráfaga (Jeskai)
The disciplined Jeskai moves as one and coordinates so well that they awaken the amazement of the other clans. Concentrate on blue, red and white colors, Jeskai looks for the unit of thought and receives rigorous martial training. Browse your opponents with an outbreak of spells and receive a reward.



Ráfaga is a word of skill and every burst ability has a different effect. The burst skills are activated every time you set your second spell in a turn. It doesn’t matter what happened to the first spell: it could be solved, be contrasted or even continue in the stack. The gusting ability will be resolved before the spell that made him shoot.
Keep in mind that burst skills can only be shot once a day and creatures with these skills must be under your control to see that the spell is launched. However, they don’t have to see the first spell. If the devoted duelist is your second spell in a turning point, his ability does not shoot, but he can count how your first spell, provided that it is resolved before the second.
Renovar (Suli)
The ingenious South has never leaving something lost. Concentrate on black, green and blue colors, nigomance US sultai, espionage and deep knowledge of the Tarkers to maintain their power. Thanks to the renewal of skills, which can only be activated by the cemetery, the usefulness of your creatures will last beyond death.


Renewal is a word of skill and any ability to renew has a different effect, even if they have common traits. All renewal skills include exile the letter with this ability as part of the activation cost and can only be activated as a spell. All effects of the renewal also involve to put the counters on creatures, normally accounting +1/ +1, but also of another type. Sometimes there are more effects. In the variety there is the taste, something that the sultai value.
Movilizar (MARDU)
Versatile Mardu always moves and their agility offers advantage. By hitting the red, black and white colors, Mardu tries to overcome their opponents with the ability to mobilize. Mobilization is an ability that triggers every time a creature with attack skills.


The number that appears after “mobilization” indicates how many guerrero cards Red Cry 1/1 turn and attacking that you will create when the ability is resolved. When the ability is activated, whatever happens with the creature he attacked. You will create the chips although that creature is no longer on the battlefield when the ability is resolved and you will sacrifice the chips at the beginning of the next final step although the creature is no longer at that moment.
Like other creatures that are shot and attackers, the chips have never declared themselves attackers, so they will not turn “every time an attack creature”.
Harmonize
The Nomads Temur give priority to live in line with the surrounding environment. Concentrate on green, blue and red colors, the fears form tight connections with the creatures with which they work. You can take advantage of these connections to intensify their magic with the ability to harmonize.


The ability to harmonize allows you to launch a letter from your cemetery by paying its harmonization cost instead of its Maná cost. Also, if you spend it in this way, you can transform a straightened creature that checks as an additional cost to launch the spell. If you do, the total amount of the manna you pay is reduced according to the strength of the creature. For example, if you launch the routine of the wandering from your cemetery and also visit a creature that checks with force of 3, you will pay alone.
The reduction of costs applies only to generic mana at cost, so that even if you have transformed a creature with a force of 15, you will still have to pay to launch the routine of the wandering from your cemetery. Fears can suggest other things with a creature with such force, but each. You don’t have to turn a creature if you don’t want or you can. In this case, you will pay the entire harmonization cost.
A mechanic similar to adventures, but with a very different use: the omens
With dragons of dragons on each horizon, the bad omens are more than abundant. Omen’s spells allow your opponents to glimpse the fate that awaits them. It is mechanical is very similar to adventures, but with a small difference. So it’s a skill that is worth explaining, because you can give a game to new combat strategies.
Some Dragon cards from the collection have their omen: a snapshot or spell that occupies the lower left part of the letter, as with adventure spells. The omens have their name, type of row (including the OMEN subtype), the cost of the cost of the manna and the rules. Dragon skills are on the right side of their text box. The name, the cost of Maná, the type of type and the strength of the strength/resistance of the dragon continue in the usual places.
When you launch an omen spell, you have to choose which part of launching: the spell of the creature or omen. For example, if you release the dragon of the island of Dirgur, it behaves exactly like any other creature spell: it goes to the stack and you can answer it. You expect that it is solved, enter the battlefield and terrify the poor creatures of your opponent. The usual, go. If you opt for this path, you can ignore what is related to the letter paper, but … what would be fun?

If you release a letter as a huge spell, in this case the coup de Etcor, use only the characteristics of the omen. You pay and it will be an instant spell with the Maná value of 2. When the omen is resolved, follow the instructions and then prepare the letter of the omen in your library. Keep in mind that the part of considering only occurs if the omen is resolved. If it is contrasted or cannot be resolved for any reason, you will not consider it in your library and you will surely end up in your cemetery.
While the omen is in hand, cemetery or library, it has only the characteristics of the creature. Ignore the omen and all your text. If an effect allows you to look for a letter of creature in your library, you could look for the dragon of the island of Dirgur. However, if you were looking for an instant letter, you cannot choose the extension shot. The same goes for the creature on the battlefield. For example, the value of the mana of the drago of the island of Dirgur is 6.
In summary, Tarkir: Draconic Storm is one of the most complete editions of this 2025 and it was very fun to try the different clans. For this only, it was worth it.

To see all the cards of the edition: HERE