The ultimate book for Dungeons and Dragons fans is finally on sale.

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The ultimate book for Dungeons and Dragons fans is finally on sale.


Making Original D&D: 1970 – 1977 is finally on sale, a collection of rare documents that chronicle the origins of Dungeons & Dragons, presented at a virtual event that told us a lot, but now we can get our hands on the nearly five-pound book. It’s a must-have for every D&D fan because it tells the story of the origin and is also very rare. Collection and history in one book.

Making Dungeons and Dragons Original D&D: 1970 – 1977 e una enciclopedia histórica

If you’ve ever played Dungeons and Dragons (D&D), you know that the game is old and evolved throughout history. In the year There is a lot of material announced in 2024, from adventurers for the first levels to levels 20 and beyond. All this is of the same quality as always, but this quality and love for the game is far away. The Making of Original D&D: 1970 – 1977 tells you in great detail, and it does so with an impressive amount of math on a book that weighs 5 kilos.

If you've ever played Dungeons and Dragons (D&D), The Making of Original D&D: 1970 – 1977 is an encyclopedia.

Everything planned for D&D in 2024 here. Here is the Golden Keys review. Queen of Dragons review here. Review of Vecna: Eve of the Ruins here.

Making the Original D&D: 1970 – 1977 is not a gamebook, because we’re used to back-to-back Wizards of the Coast. This is a unique, organized encyclopedia, the definitive story of how this iconic role-playing game came to be. This is a rare collection of documents that sheds light on the origins of D&D.

Quality content, works and oddities

The list of everything we can find is endless, a book to browse, follow and consult for years. It’s a lot, but if you play D&D it’s a book you have. Among the content, we can find never-before-seen materials, sketches, notes and footnotes from the game’s origins.

Interestingly, it is the first unpublished D&D draft: written by Gary Gygax in 1973, this historic document contains handwritten notes from both him and Dave Arneson, another of D&D’s fathers.

Timeless Gems Among Never-before-Seen Materials: Explore nearly 30 ancient artifacts and documents that laid the foundation for modern D&D, including previously unpublished correspondence between Gygax and Arneson.

There are some unusual and collected articles on the level of media monitoring. Articles from Classic Magazines and Fans: Delve into a unique collection of articles from magazines and fans, many of which are out of print or unknown to historians and fans of classic D&D editions.

It’s a game from the late 70’s, so you can see how D&D history has evolved through special documents full of magic. First Edition Reproductions: Relive the magic of the past with facsimiles of the original D&D first editions collected in one book for the first time.

Another section features expert commentary: John Peterson, one of D&D’s leading historians, guides you through an in-depth analysis of the 1974 game’s creation and development. A series of analyzes that created a career map that led to the launch of one of the most entertaining games for generations of gamers, the same games now known as the “Stranger Things” series.

A book is not just a tribute but a gift to followers.

In honor of the past: Celebrate D&D’s 50th anniversary with this look at its launch. See how the game has changed and learn that 50 years are just the beginning of a game that is more alive today than ever. The number of adventures in the book makes it endless, adaptable to any series of campaigns and for all ages.

At the moment it is only in English, but as we mentioned, it is important. All Dungeons and Dragons information here.

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