

Let’s make a nostalgic and frustrating review for the most impossible video games of a legendary decade

Superman 64 (1999)
At first glance it seemed like a dream become reality: playing like Superman in a three -dimensional city. But a few minutes were enough to realize me It was a polygonal nightmare. Flying for the rings was more difficult than defeating the day of judgment, thanks to the checks that responded worse than a 56k modem. And if you managed to pass that part (spoiler: almost nobody did it), the missions were waiting for you with a very narrow and physical time of another planet … of evil.
Contra: Hard Corps (1994)
This title of Konami for Sega Genesis He honored his name. The frenetic pace, enemies from all over the world and bosses with motifs that changed every two seconds created a spectacular choreography of death. Although they have added a new sliding movement to help you, the truth is that Nor would neo in Matrix survived so much bullet. Playing it in cooperative mode has not made it easier, you just shared the frustration.
Ghouls’ n Ghosts (1988, but with doors in the 90s)
Poor Arthur had a fatal. Not only did he have to fight demons in his underwear, but The game forced you to pass it twice to see the real ending. Worse? There was no maintenance function. It was all or nothing. And it was almost nothing.
The Lion King (1994)
Yes, he had precious graphics and great music, but It was a mortal trap disguised as a game for children. From liane impossible to levels with lethal rays, each screen seemed designed by scar to make sure that Simba I would never come back. Many children ended up hating their favorite movie because of this game.
BattleToads (1991)
If you were brave, you played alone. If you were reckless, you played in cooperation. But Eye: You could accidentally hit your partner and throw it into the void. This, added to the automatic sliding levels at absurd speeds and enemies who made your life impossible, made it a workout for the players’ elite. Or for the asylum.
Comix Zone (1995)
With a stone style for the visual breast, this saw was literally put in a comic. The problem is that I also put you good luckWith enemies that appeared everywhere, a protagonist who was not precisely rambo and movements that required surgical precision. His style is beautiful … until you died in the second cartoon.

Rayman (1995)
At the beginning everything was cute. Soft jumps, including enemies … until the game decided shot. Faith jumps, millimeter traps, enemies that appeared from nowhere … and all this while trying to calculate the physics of a floating character. An aesthetic delight with the soul of the torturer.
Myst (1993)
No blows, no enemies. Only you, a mysterious island and one million enigmas without clues. Myst was pure exploration and logic … but the type of logic that cried Sherlock Holmes. Advance Without Guide was like trying to create a Swedish furniture with instructions in Klingon. But when you solved a puzzle, The satisfaction was mystical (literally).
Silver Surfer (1990)
They say that great power involves great responsibility. In this case, the power to die constantly. This displacement shooter was Relentless with reflections and patienceAnd if you have not been able to shoot and dodge with Ninja precision … prepare to restart. Each touch was an instant death and staying on the table was more difficult than galactus to defeat.

Here is The Dolphin (1992)
What can go wrong in a game with a dolphin? Very. Amount. Here he had to save his marine friends after a bizarre cosmic event, but for this reason he had to navigate the labyrinths of the water, resolve confused puzzles and face alien enemies. Everything while you managed the oxygen and asked yourself: Why does this game for children hate me so much?