

Many years have played with helmets on video games and lately the experiences have been lost in detail that a large soundtrack of video games or films can offer. A franchise that is characterized by the improvement of the experience of the game through Sound is Final Fantasy. On the occasion of the output of Final Fantasy En Magic: The GatheringIt was time to resume some of the games of a saga that is part of the history of video games. For the occasion, Final Fantasy XVI I had all the ingredients to experience it with a sound bar. Among others, the Sound Bar Creative Sound Blaster GS5 The immersion sound explodes wonderfully.
Creative Sound Blaster GS5 and its impact on the sound of Final Fantasy XVI
Final Fantasy It has always been characterized by its care when creating a complete visual experience, but also. There are sounds that are recognized by any player or player, such as the beginning of combat and success in battle. The whole story is accompanied by epic background music, from the songs relaxed in exploration, to franticism sounds in the fighting and in moments of tension. In Final Fantasy XVIFor example, in fights against the titans, the power of the Sound Bars such as Creative Sound Blaster GS5 Show a lot. When you emerge, you feel the impact of the sound that they tried to recreate in the game and improve the experience.
Combat spoiler below:
Another aspect in which it shows the difference in the use of helmets is if you choose to reproduce it in the PS5. The front sound is more convincing of the side sound, when everything crosses the same channel. When Clive is Iphrit, his attacks are not lost in the sound of struggle, just like the dialogues. The same happens with the sounds of the blows and specialties. Between the background music, the blows, the rays and dialogues, a uniform sound is evident from a sound bar, so that the details are not lost.
In the exploration, the softer sound notes are felt clear, especially if you do not have the additional subwoofer. In combat it is true that the presence of a subwoofer a long time ago, especially in the deaf sounds of the impacts, but in more acute sounds, the details are lost due to the priority compared to the serious ones. We are not saying that the experience of the Sound Bar (Sound Blaster) is better than 5.1 sounds or audio systems. It is simply a different experience that was to be lived.
We are not saying that the experience of the Sound Bar (Sound Blaster) is better than 5.1 sounds or audio systems. It is simply a different experience that was to be lived.
Video game performance of Creative Sound Blaster GS5Technical analysis
- THE Superwide ™ technology Create a more expansive sound scenario that simulates an almost surrounding environment. Several analyzes underline that, by activating in a superfondo way in nearby field mode (ideal desktop), the sound expands significantly beyond the size of the bar, which is ideal for FPS or engaging adventures
- Contrasting opinions: some users in Reddit find it “echoey” or strident, but usually indicate that deactivating other effects or improvements of equationion.
Clarity and positioning
- Mode GamePresent in the command and the app, it offers more clarity in the voices and crucial effects to identify opponents or key actions.
- Although the response in the tombs (~ 65 Hz) did not reap the dedicated systems 2.1, it is more than enough for explosions or settings in games thanks to the rear resonance tube.
General power and performance
- It is offered 60 in Pico (2 × 15 W RMS), enough to fill an average room with clear and powerful sound.
- Deep serious without becoming muddy, defined and acute without stronse, according to multiple assessments
Connectivity and customization
- Versatile connections: USB – C. (Ideal para pc/ps5/switch), optics, TO y Bluetooth 5.3. In addition, it includes headphones.
- Total control: Remote IR control, strategically positioned buttons and creative application (Windows, Android, iOS) to adjust the modes (game, movie, base), equalizer, game for fun, superwide, RGB lighting and firmware updates
- In macOS it is not compatible with the app, so the options like the equalizer are limited.
Design and aesthetics
- Compact (51 × 10.3 × 8.3 cm, 1.5 kg), perfect for getting under a monitor without occupying too much space.

- Configurable RGB: More presets (Chaser, Aurora, Peak Enter …), adjustable in speed and intensity. Add the game aesthetics without being recharged.
- The negative: the front LCD screen does not turn off automatically, which can be annoying in dark environments.
Advantages and points of improvement
I wait | Advantages | Inconveniences |
---|---|---|
Sound immersion | Superwide provides amplitude and depth | You can feel unnatural; Not always suitable for tactical games, but in FF XVI it works wonderfully due to the spectacular sound of its battles. |
Sound power | 60 W filling peak of medium rooms | Serious deep, but far from the performance of the 2.1 systems, combined with a subwoofer, the experience improves. |
Connectivity | Very versatile (USB -C, Optical, Aux, BT). For Philips and Sony televisions, compatibility is total. | App iOS/Android/Windows; No macOS support. |
Control and adjustments | Remote, buttons, apps and presets | LCD screen always on |
Aesthetics | Elegant and discreet RGB | You cannot deactivate LCD, but it is a small inconvenience, since it depends a lot on the configuration you have. |
Who is the ideal to?
- Players and desktops They want immersion without occupying space and without requiring a 5.1 or 2.1 configuration.

- Ideal for narrative games, adventures, role -playing games, shooters in which the sound environment and clarity count. FF is a clear example, sound and soundtrack are another protagonist in these video games.
- Perfect for configurations Multidisposition: PC, console and mobile, with a rapid switching between the sources. We have tried applications that easily convert the sound in 5.1.
When to look for alternatives
- If you need the position of the sound police (extreme position sound), the helmets remain superior.
- If you want a very powerful serious (subwoofer), a dedicated 2.1 will be a better choice.
In conclusion, the way of playing each/is very personal, but always used to resorting to helmets, the truth is that trying a sound bar with video games was a highly recommended experience. We chose this sound bar because Creative has always highlighted for its attention care. With other games such as Call of Duttty or FC25 itself, the immersion is also noted, but the Final Fantasy saga is to increase this experience.
THE Creative Sound Blaster GS5 It offers a carefully engaging sound game experience: clearly in dialogues, powerful enveloping effects and modern Aesthetic RGB. It is not perfect in ultra deep or millimeter positioning, but its balance between compact design, connectivity and superwide mode makes it a spectacular option for desk games configurations.