
The director explains why there will be a third -party mode in Resident Evil Requiem

Calibrated fear
The creative explained it in an interview during the 2025 gamescom: “With Re: 7 I wanted it to be as engaging and frightening as possible, and I think we understood it. But some players could not stand it, and they have not even finished it or have started it. That’s why we want everyone to enjoy the game. If the first person is too much, the third mode -Derson allows you to take a small step back of the horror, using the character on the screen as Avatar”.
The interesting thing is that Nakanishi does not intend to reduce the intensity of terrorBut to offer options. According to his words, the goal is to maintain the tension level of Resident Evil 7But with the possibility of softening the experience when changing the camera. In this way, fear is still there, only less invasive.
And it’s not a crazy idea. Which does not remember the sequence of Bendiento house in the village? Now imagine such a level, but extended for twenty hours of country. It would also be exhausting for the most tanned players. The new approach seems to seek that balance between pure horror y accessibility.
A wink for veterans and newcomers
The inclusion of third -person mode can also be interpreted as a I win the eye to the fans of the classic sagaaccustomed to following its protagonists from the outside, with fixed cameras in the first games or with the most dynamic system that was previewed Resident Evil 4. In this sense, Requiem it will work like a bridge between The roots of the survival horror y Modern innovations This revitalized the saga.
What Nakanishi transmits is clear: Terror must be an experience, not an obstacle. If a game is so terrifying that a player decides to leave him, the goal is not achieved. The third person mode does not eliminate horror, but gives a break, allowing the player Better to manage the voltage. In short, it is a question of offering the same story and the same fears, but with Different degree of immersion.

Ethan Winters and the legacy of modern terror
Him The protagonist of Re: 7 and Village, Ethan WintersIt was the key to giving fresh air to the saga. His role, much more vulnerable than that of classic heroes such as Leon or Chris, has intensified the feeling of fragility. This vulnerability, added to the use of the first person, has transformed its story into one of the most chilling franchises. However, just that approach made many players feel that fear has overcome them, something that Capcom now wants to adapt to the new options.
Offering a Third mode -Derson in Resident Evil RequiemThe company tries to balance this inheritance. In this way, the narrative tension of the latest titles is maintained, but with greater control over the game experience. In the end, it is a question of combining Ethan’s emotional impact with a system of cameras that allows multiple players to enjoy the story without feeling overwhelmed by terror.
The most balanced resident of all?
With these statements, Resident Evil Requiem is emerging as a title that Recognize the lessons of the past. The intention is to keep players at the limit of the armchair, but without expelling them from experience due to the excess of fear. And although some may joke that this is a concession “per coward”, the truth is that the decision can take More people dare to live the nightmare.

Because if Capcom has shown in recent years, he knows how to reinvent himself: from the success of the remakes of Resident Evil 2 y Resident Evil 4also narrative and playable innovations of Village. Now, with RequiemIt seems that the study wants to offer the best from both worlds: Visceral horror in first person and classic voltage third.