

Hideo Kojima, creator of Death Stranding, unites the forces with the managers of Pokémon Go in a mysterious experience

Increase in the reality of Kojima and Niantic
The little that has been shown in the trailer is already sufficient to shoot the imagination: a player plays glasses and begins to interact with virtual elements in real phases, as if the world of Stranding of death I would have crossed the screen. Kojima described it as “Real death stranding in the real world”Where you can’t only connect with other people, but also with the environment of your city or wherever you explode.
Kojima himself recognized that he cannot yet provide too many details, but he said The key is in exploration. “If you are loading a mountain, there will also be entertainment,” he said, suggesting that this proposal tries to integrate the playful experience every day by day. The idea is Go beyond the screen And transform the real space into a living game table, with the same connection philosophy that characterizes their works.
For his part, John Hanke, CEO of Niantic, explained that this title means Join people instead of separating it. “The narration has always been the way in which humanity meets. With technology we can divide, but we can also create experiences that unite us,” he said.
Death Stranding footprint in a new format
The most intriguing is like The coin of death seems to permeate the essence of the project. In the original game, the central mechanics revolved around the reconnection of a fragmented society. Now, this concept could move to the real world thanks to the increased reality, in a sort of social experiment that recalls what has already achieved Pokémon Go In 2016.
The big difference is that, while pocket monsters bet on capture and nostalgia, here it would be give a new meaning to the movement and interaction with the environment. Will we see virtual loads? Collaborative roads among the players? The answer is still in the air, but if something defines Kojima it is its ability to give any mechanic a creative turning point.

The creative vision of Kojima applied to the real world
One of the most surprising aspects of this collaboration is like Hideo Kojima tries to move his narrative seal in a completely different space. Their games have always explored human connection, from the ties of fraternity Metal gear up to social reconstruction in Stranding of death. Now, the idea of Combine history and technology in daily life Open the door to a type of entertainment that is not only consumed, but albeit even firsthand.
The interesting thing will be to see how The union between Kojima Productions and Niantic He manages to differentiate himself from previous augmented reality proposals. While titles like Pokémon Go They entrusted to capture and collection, here attention seems to be Creates emotional and collective experiences. If the Japanese manage to transfer the intensity of their stories on the physical level, we could face a new reference in the way we understand video games and our relationship with the environment.
A step beyond the traditional video game
What this alliance places is a natural evolution of games towards experiences that mix tangible with digital. Niantic has already shown that he could walk for millions of people looking for creaturesBut with Kojima at the creative rudder, the challenge will not be just a physique: there will also be a narrative component that could transform each walk into a unique story.

The expectation is maximum and although we do not have an official date or name, the simple fact that both giants work together already generates titles. And if Kojima taught us, it is that their projects never remain obvious: they always hide a further level of meaning.