
Blumhouse’s new project immerses you in a first-person nightmare where sleeping means dying

Blumhouse’s new dystopian hell
The story takes us to the last living citya place where no one can sleep without getting sick or disappearing. In the midst of this chaos, Katyaa silent and exhausted protagonist, fights for keep your partner awake, Ammaas he ran away a sect called DTM who patrols the streets with steel pipes.
The atmosphere is reminiscent silent Hill for its decadent aesthetic and constant sense of menace, but the game adds a twist of Alien: isolation in its gameplay: no weapons, no defense, only fear as a compass. The player must hide, run and solve environmental puzzles through corroded corridors and crumbling staircases, trying not to make any noise as Finck’s industrial sound hammers every step.
Non-stop terror
In Sleep awake, sleep is the enemy. Everything is rotten, as if the whole world had surrendered to fatigue. FMV (live action video) they mix with the gameplay, creating psychedelic transitions which take the player from one scenario to another without knowing if he is still on the same level of reality.
“We wanted to explore a world through the eyes of a woman” explains Finck. “Katja appeared from the beginning, without weapons, without power, only with the voice of fear.” Davis adds that the game is inspired by Blood Yes silent Hill“not so much in his monsters, but in his way of doing things transform madness into narrative”.
The echo of industrial music
The DNA of Nine inch nails It is present in every corner. Sound reacts to movementlike a living being that breathes with you. Metallic pops, bass vibrations and white noise make every tense moment real. “Audio was our first step,” says Finck. “We will start with the music, then with the images and only then with the game.”

This progression is evident: Sleep awake it seems an art installation transformed into a video gamea symphony of distortion that requires the player to resist the natural urge to close their eyes.
A journey between sleep and death
Every time Katja dies, there is a simple screen of Game over. Instead, enter a “closet of death”a sort of dark tunnel from which he must emerge into a blurry light. It’s a small detail, but it reinforces the feeling of being there trapped in a dream loop without a clear ending.
Davis defines Sleep awake as “an experience in which the player will never know whether he is awake or dreaming”. And, in fact, the border between the two states dissolves: the screams, the rain, the music and the lack of sleep end up merging into one. conscious nightmare.
A mirror for insomniacs
Perhaps the most disturbing thing Sleep awake It’s your connection to reality. The idea of a society that loses the ability to sleep it reflects a modern world obsessed with productivity, where rest is considered a luxury. Katja is not just fleeing from a sect, but from a civilization he forgot how to stop.
For fans of psychological horror, Sleep awake promises to be a unique experience: a mix of Lovecraft, Blade Runner Yes Survivewith an emotional and philosophical approach that wonders what it really means to be alive when you can’t dream.

Blumhouse and its leap into video games
The seal Blumhouseknown for films such as Paranormal activity or M3GANHe has been preparing his entry into the world of video games for some time. Sleep awake It’s your cover letter, a commitment to do so small but intense storieswhere the atmosphere overcomes economic fears.
If the demo available on Steam was a true sample of the final product, the result could be placed alongside indie horror gems like Amnesia or Observer.
Once the game is over, maybe closing your eyes will never be so simple again.