Tomonobu Itagaki’s brutal, inspiring and provocative vision has forever marked the history of action video games
In an era where video games were trying to be more accessible, Tomonobu Itagaki decided to do the opposite: create experiences that tested players’ reflexes, patience and endurance. He was the man who transformed Ninja Gaidena forgotten franchise from the 90s, in one of the most intense titles and technicians of the new millennium.
The Japanese designer didn’t just recover the legendary ninja Ryu Hayabusabut he made it the symbol of a philosophy: pain and difficulty as reward. That vision marked a before and an after for both of them Ninja Team as with modern action video games.
Tomonobu Itagaki and his revolution in Ninja Gaiden
Before his name became synonymous with blood and precision, Itagaki started working at Tecmo in 1992and his first big success came four years later Dead or alive. The game, with its countermoves system and provocative style, saved the company from bankruptcy and gave Itagaki the power to establish his own studio within Tecmo: Ninja Team.

Ryu Hayabusa, who was already part of the cast of Dead or aliveit was the spark that ignited his next big project. In 2004, Ninja Gaiden came back as an Xbox exclusive and surprised everyone with its stylized violenceits smooth animations and its hellish difficulty. Itagaki had achieved the impossible: modernize a classic saga without betraying its essence.
The creator himself confessed that his goal was “to make players sweat, but smile when they win”. That mixture of suffering and pleasure became the hallmark of his work.
The man who knew no limits
Born in 1967, Itagaki was a perfectionist and a provocateur. His obsession with action began in childhood, when his father gave him a handmade katana. However, far from becoming a lawyer, as his law degree dictated, he decided Channel your passion for controlled violence into video games.

His philosophy was clear: games should be extreme in every wayfrom action to sensuality. He proved it with Dead or Alive Xtreme Beach Volleyballwhich has scandalized half the world, and with Black Ninja Gaidenan improved version of the original title that took the difficulty to another level.
Itagaki understood that the players didn’t just want to win, but overcome oneselfand every defeated enemy had to be perceived as a personal conquest. In his words: “Pain is part of learning.”
The fall and the legacy
After the direction Ninja Gaiden 2 in 2008, Itagaki left Team Ninja due to conflicts with Tecmo and founded Valhalla Game Studioswhere he launched from The devil’s third for Wii U. The title, a combination of shooting and melee combat, did not achieve the desired successbut over time it has become a cult rarity among loyal players.

Despite the setbacks, his brand was still alive. Subsequent titles in the saga, such as Ninja Gaiden 3-tried to carry on his legacy, albeit with less intensity. Many fans criticized him “softener” regarding Itagaki’s games, proving that his brutal vision was still the yardstick by which the franchise was measured.
In 2025, with the arrival of Ninja Gaiden 4, Itagaki’s spirit was felt again. Critics have highlighted its return to the bloody action, frenetic pace and relentless difficulty that defined the saga’s best years.
A creator who challenged the world
While Tomonobu Itagaki died prematurely at the age of 58his philosophy continues to guide developers who believe that a good game doesn’t have to be easy. His legacy demonstrates that, even in an industry moving toward accessibility and open worlds, there’s still room for brutal challenges and hard-earned victories.
More than a designer, Itagaki was a digital samurai, a warrior of control and precisioncapable of transforming frustration into art. And as long as players continue to seek that feeling of triumph after a nearly impossible battle, his spirit will live on in every swing of Ryu Hayabusa’s katana.

