

The company dreams of returning to life the most sought after cyberpunk adventure
And if one of the strangest and most loved pieces Hideo Kojima shine again in the middle of 2025? This is the question you launched Atarishowing interest in Remasterizar Snatcher, The Cyberpunk visual novel that the Japanese creator launched in 1988 and still maintains an aura of worship.
In a recent interview, the CEO of Atari, Wade Roserecognized that the challenge is to balance Passion and commercial profitabilityBut he clarified that Snatcher is among the titles he would like to see Rianimati. And he said it without surroundings: “I don’t know if Snatcher would work well, but I would increase it because I would like to work on something like that.”.
Snatcher, El Kojima Cyberpunk Experiment
History moves us to Neo Kobe Citya dark and oppressive place directly inspired by Blade Runner. There, a detective named Gillian Seed investigates the SnatcherAndroids who supplant humans in secret. It was a cocktail of Science fiction, mystery and dramavery different from what the public expected from a young Kojima, who had not yet jumped to fame Solid metal.

The fun thing is that Snatcher has never had a modern sequel or adaptationexcept a peculiar spin-off in format Radio drama In 2011, created with sweeps. Since then, the game has become a Treasure of the collectorWith prices that easily exceed hundreds of euros in their version for CD saw.
Retro fever and gold opportunities
Atari’s interest arrives at a time when Retro Remastering are booming. The company itself already prepares new versions of Ubisoft titles and has been successful with Nightdive Studios, head of the risen jewels such as Heretic y Witch. It is not difficult to imagine that the same care can be applied to Snatcher, offering for the first time the opportunity to enjoy modern consoles without the need to import emulation.
And be careful, because if the project goes on, Snatcher could act as an entrance door for the new generations to the creative universe of Kojima beyond Metal gear y Stranding of death. In a sense, it would be like opening a time of time that takes us back to the most experimental Kojima.

A key piece for Kojima fans
For those who only know their facet connected to Solid snakeDiscover that Snatcher must meet a Kojima obsessed with cinema and visual narration. Each scene has been designed to transmit the tension, with the wink to the science fiction classics and a unique atmosphere. Wade Rosen himself recognizes that it is a risky project, but at the same time one of those made by Love to the environment.
The debate is now served: Atari should bet strong on the saving of Snatcher or it is better that it remains a Relic for collectors and hardcore fan?
Snatcher’s echo in Kojima’s work
While Snatcher He has never had a direct continuation, his influence is heard in every corner of the career of Hideo Kojima. After that cyberpunk experiment, Japanese creativity has developed Polyenauts In 1994, another graphic adventure with cinematographic aesthetic that mixed action, science fiction and dense dialogues. Many fans consider politicians such as Snatcher’s “spiritual brother”, with a less dark tone but equally engaged in narration.
Later, in Solid metalThe seeds planted in Snatcher flourished strongly. Kojima’s taste for Extended dialogues, complex characters and dramatic curves He was already present in his detective Gillian Seed and moved to figures such as Solid Snake, Otacon or Big Boss. Even the interest in questioning the relationship between technology and humanity, one of the Snatcher engines, became a central pillar of the Metal Gear saga.

A legacy beyond the collection
For scholars in the history of the video game, Snatcher is not just a rarity: it is a Fundamental work on Kojima’s path towards modern interactive fiction. Its structure for visual novels has anticipated the mixture of films and video games which today is the seal of the creator’s identity.
Therefore, a Snatcher Remaster It wouldn’t be just a retro whim. It would represent an opportunity for the new generations to understand how Kojima experienced Audiovisual language and narrative design At a time when the consoles still had enormous technical limits. At the same time, it would allow current players to connect the pieces between the atmosphere of Neo Kobe City and the tension of Shadow Moses Solid metal.
A possible future
The big question is if Atari will dare to give green light to the project. With a current market where Remake and remassi triumph (There are the examples of Resident Evil 4 or Silent Hill 2), Snatcher’s return could become One of those surprise versions that have set a trend.
And while it is not a title known as the big names of Kojima, its relaunch would be a tribute to the most experimental side of the Japanese creator. One who, unlike his recent successes, was born from the mixture between Personal passion, cinematographic references and an advanced vision at your time.