Home Video Games The director of The Witcher 4 wants us to make difficult decisions … even if they have hurt us

The director of The Witcher 4 wants us to make difficult decisions … even if they have hurt us

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The director of The Witcher 4 wants us to make difficult decisions … even if they have hurt us


CD Projakt Red is engaged in emotional decisions in The Witcher 4 to leave their mark on the player, even if they end up in sad consequences

CD Projakt Red, video games decisions, Sebastian Kalemba, The Witcher 4

When The Witcher 3: Wild Hunt he celebrated his 10th anniversary In 2025, many fans took the opportunity to look back … and also forward. Because yes, even if we have not had a new wizard adventure for some time, The Witcher 4 is already in progressAnd the managers began to release clues that make us dream (and fear) in equal parts. One of the most juicy aspects he revealed Sebastian KalembaDirector of the game, is the approach they will adopt compared to decisions within the role -playing game. And if someone expected a light experience or weightless decisions, it is better to get to the idea: Will hurtBut with a purpose.

Decisions that break you but make you feel

Kalemba clarifies: “We want the players to feel awardedEven if the final emotion is sadness. “According to him, the important thing is that every consequence feels consistent with the emotional journey you are experiencing and that as a player you can accept the result, however difficult it is.

This is not new on CD Projekt Red. Already in The Witcher 2 We have seen how an entire chapter of the game could radically change according to your choices. The Witcher 3 went further, with small decisions that influenced the fate of entire characters and in Cyberpunk 2077Although with a different approach, the emotional weight of our actions has continued to be explored.

Kalemba insists this The player’s agency will be at the center of everything. “We want to give more tools and opportunities for the player to hear that he is the one who defines his experience,” he explained. More freedoms, more dilemmas … and more emotions you find, of course.

More freedom, more gray, less easy answers

Poweł Gąska, missions designer, also joined the conversation and his words are not up to it: “We want the player to see that a good choice can have bad consequencesAnd that a bad choice can be justified by another priority you have. “

This indicates a design of the missions where Good and evil will not be so clearand where probably There is no correct choiceOnly different paths that mark us in different ways. A mature approach that has always defined The WitcherAnd this promises to continue evolving in this new episode.

Gąska also wanted to recognize the key role of the narrative team, stating that although the mision designers increase interesting dilemmas, they are the Screenwriters, entertainers and cinematographic teams who do those moments to “really feel”.

CD Projakt Red, video games decisions, Sebastian Kalemba, The Witcher 4CD Projakt Red, video games decisions, Sebastian Kalemba, The Witcher 4

And this is precisely what distinguishes this universe on so many others: It’s not just about what you decide, but how they make you feel.

The beginning of a new era for the saga

Even if we still don’t have many official details on the history of The Witcher 4We know it will start A new sagaWith new characters and plots, and this will not depend directly on Geralt (even if who knows if it will not appear in some way).

Kalemba is optimistic about this new direction: “We are quite sure of how to manage itWe have made this saga popular and we know what it works. “A declaration of intentions that transmits confidence in what is coming.

From your ad in The Game Awards 2024, The Witcher 4 It has become one of the most anticipated titles on the panorama of role -playing games. The expectation is enormous and everything indicates that CD Projakt Red is willing to take us An even more emotional journey, more adult and more unforgettable compared to the previous ones.

CD Projakt Red, video games decisions, Sebastian Kalemba, The Witcher 4CD Projakt Red, video games decisions, Sebastian Kalemba, The Witcher 4

And yes, this probably means cry, doubt and sufferbut also Feel that every choice really matters. Just what has fallen in love with this saga from the beginning.

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