Home Cinema 5 Fire Emblem Buildings The Games must come back

5 Fire Emblem Buildings The Games must come back

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5 Fire Emblem Buildings The Games must come back


Most of the time, a new Fire emblem means a new continent with new kingdoms, new gods and a new tradition. Traveling regularly to new locations allows the series not to be increased by the tradition of a given game. After all, a game like Fire Emblem Three Houses could not exist in the same universe as Shadow Dragon and the light blade.

However, this does not mean that there is never Fire emblem Games that revisit the same continent as before with a new story. This can be a tight duology, like Tellius games, or they can have massive deviations from each other, like the 2000 years between the game of Mark and that of Chrom. There is a lot to say to revisit certain continents and traditions, and many are worth revisited.

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Jugdral is the framework of some of the best Fire Emblem games

Seen in Fire Emblem: Genealogy of the Holy War and Thracia 776

Fire Emblem JUGDRAL DUOLOGY
Image via smart systems

Fire emblem Fans may not wait as long as Silk song fans, but they share the familiar ritual of the construction of media threw and faced with disappointment whenever a Nintendo Direct fails to announce a remake of Holy War Genealogya title with some of the best traditions of Fire emblem series. Although it can be a little cruel to offer a new game to Jugdral instead of an appropriate remake, the rich history of the continent could easily serve as a new story.

A convincing starting point for a new Fire emblem The game at Jugdral would be The War of the Twelve Crusaders against the Loptrian Empire after the Miracle of Dahna. This moment is crucial for the background of the two Holy War Genealogy And Thrace 776Because the descendants of the crusaders become central figures in the two games. However, fans only know the names of four of the twelve dragons who have linked to the crusaders, and we know little about the rest of this time. At the other end of the chronology, it would be just as interesting to explore the future of Jugdral after the time of Seliph. Does the kingdom of Grannvale remain as peaceful as the end suggests it, or new problems emerge, perhaps even threats beyond the continent? What JUGDRAL looks like at the time of Awakening? These unexplored possibilities offer fertile land for a new entry into the series.

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Elyos is a continent of emblem of fire that deserves more exploration

Seen in Fire Emblem engages

Alear standing in a burning castle with a sinister expression
Image via smart systems

Players get only a few attractive glimpse of Elyos’s past Fire Emblem is committedAnd there is so much more that could be explored. The chapter where the players fight the past version of Alear, who describes the eyes of their brothers and sisters devoured by the corrupt, and the brief flashback of their first “death” is enough to refer to a much darker and more complex version of the character. A prequel could deepen the way Alear came to see Lumera as a mother and how Lumera came to love and protect Alear in return. Lumera is an under-explored character who deserved better than she has of it, and it would be great to see the future games developing on his background. A new Fire emblem The game in Elyos could also explore the lives and destinies of other lost allies during the First War with Sombron.

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One of the advantages of dragon characters in Fire emblem is their longevityWho opens the door to Alear to return as a protagonist even in a continuation far in the future. Alear, as well as Nel, Zelestia, Rafal and Veyle, could meet alongside the descendants of their original allies to face a new threat – perhaps even the very dragons who have once banned Sombron in Elyos. The new emblems, a fresh cast, and the chance to think about how this new generation is compared to the original would offer fans both nostalgia and a new story in which diving.


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Fire Emblem: The Sacred Stones


Released

October 7, 2004

ESRB

Everyone // Fantastic Violence

Developer (s)

Smart systems

Engine

game engine

Multiplayer

Local multiplayer



3

An Fire emblem game in Magvel could take a route similar to the flamboyant blade

Seen in Fire Emblem: The Sacred Stones

Magvel kingdom map
Image via smart systems

There are two key points in Sacred stones“ Backstory that would make convincing Fire emblem Games. The first, like many entries in the series, takes place centuries before the main story, in particular 800 years earlier, at a time when humanity was almost trained in extinction by monsters. Fans only know the names of two of the five heroes who sealed the Demon King: Morva, Grado and Latona. The other three, who discovered the other kingdoms of Magvel, are hardly more than historic footer notes. While the monsters appeared in others Fire emblem Titles, they are generally controlled by bad guys or appear as occasional card enemies. A setting where monsters are a constant and overwhelming threat would offer a fresh and intense backdrop for a new game.

Another option would be to follow the example of The flamboyant blade and develop an almost prequel to the parents of the main caseT, focusing specifically on Vigarde and Fado. Like Eliwood and Hector, the two were close friends, but due to health risks to be a parent in a Fire emblem Game, we don’t see much. A prequel could explore their previous days and relations, while bringing younger versions of characters like Morva, Orson and Garcia. Given what extent it worked to The flamboyant bladegiving the previous generation of Sacred stones The characters of their moment under the spotlight seem to be a next natural step.


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Fire Emblem: The Sacred Stones


Released

October 7, 2004

ESRB

Everyone // Fantastic Violence

Developer (s)

Smart systems

Engine

game engine

Multiplayer

Local multiplayer



2

Valentia appeared in several Fire Emblem Games games

Seen in Fire Emblem Gaiden, Fire Emblem Echoes: Shadows of Valentia and Fire Emblem Awakening

Fire Emblem echoes the shadows of Valentia Game Art with the two consecutive key characters.
Image via smart systems

Valentia was a single main framework Fire emblem game, Gaiden,, and his remake, Shadows of ValentiaBut it is also one of the continents visited in the second half of Awakening. Shadows of Valentia also establishes that AwakeningThe main antagonist, Grima, was created there. However, there is no real explanation on how Valentia Gaiden has become Valm in AwakeningAnd it could be a good game in its own right. We have vague implications according to which some time after the Marthh era, the first Exalt of Ylisse sealed Naga, but what happened in Valentia? How did the Mila tree become the place of rest of Naga’s daughter, and what happened to their falchion, because it is not present in Awakening? Naga herself appeared, since she created the Falchion of the Valentian and banished Duma in the first place?

As an easy reference point, the Roman Empire was still about 2000 years old, and people no longer have the same technology, the same culture, weapons or even the same forms of government.

Two thousand years, it’s long, so everything could have happened. Honestly, a problem with Awakening Despite the time gap of 2000 years, little seems to have changed Archeaa. It is not a hole in the plot that the whole duration has not been detailed, but it seems that there is not a missing link which is not even recognized. The widening of this gap was worth it, in particular given the growing importance of Valentia in the series. Smart systems could even make a Fire emblem The game takes place in the future that answers some of these questions.


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Fire Emblem Gaiden


Released

March 14, 1992

ESRB

t

Developer (s)

Smart systems

Publisher (s)

Nintendo

Engine

unit

Multiplayer

Local multiplayer



1

Fire Emblem should return to the continent anonymous destinations

Seen in Fire Emblème Fates

The main framework of Fire Emblem Fates is the one who must be revised the most emergency, if only to clarify a few things, since Even the name of the continent in Destinies is still unknown. The fact that “Fateslandia” has no official name can probably be condemned to the idea that for a continent to have a name, everyone must agree on it, and for that, there must be a prolonged period of peace, which seems to have literally took place before the events of events Destinies himself. It could have a logical meaning, but it is always frustrating as a fan of being able to refer to all the continents, except that where Nohr, Hoshido and perhaps Valla are.

If the story must be post-vintage, too bad. The children’s characters of Destinies were strong tracks in the Heirs of fate DLC and could easily wear a complete game. Beyond that, there are many real traditions in Destinies This could be extended, starting with the first twelve dragons, who were originally fighting for control of the land upon arrival.

The players know two of these dragons by name: Anankos and Moro, who helped Lilith to find his dragon form at the start of the game and his human form on the routes where he dies. Then there is the rainbow sage, which created legendary arms, and the dawn and twilight dragons, ancestors of the Royal Families Hoshidanes and Nohrianes. This still leaves seven dragons completely not counted, without influence on the plot, the tradition or the characters. Did they have descendants? Did they leave the continent? No one knows.

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There is also the involvement according to which, before Anankos kills everyone in Valla and cursed the earth so that it could not be said, it had to be known both in Hoshido and Nohr. Presumably, there were any diplomatic relations. And if that is not enough to explore, there is always the “concubine wars”, a brutal struggle for the power after the death of the mothers of Xander and Azura, where the concubines of Garon used their children to assassinate you for the control of the throne. There is literally no tradition or background that could be added to Destinies This would make the world more confusing than it is already, so the developers would have freely made the reference in all the directions they wish. Or there could just be a game after DestiniesOnce things have calmed down enough for the continent to finally get a name. Everything that works.


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Fire Emblem Fates


Released

February 19, 2016

ESRB

T for adolescents due to animated blood, fantastic violence, suggestive themes

Developer (s)

Smart systems

Publisher (s)

Nintendo

Engine

Unit



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