
For years, many people have complained that video games are too long. Many AAA games are in 100 hours or more, which has led many players to reach halfway and abandon them. In the modern world, people have many more responsibilities and the media compete for their attention. However, there was a simpler time when television shows were broadcast at a specific time, Tiktok was nonexistent and spending time in a competition shooter was a luxury.
Although the duration of the game can now be considered an obstacle, in the 1990s, it was an honorary badge. It was the best way to demonstrate the extended nature of the title world and a promise that players were in an immense adventure. Indeed, many of these games suffered from a certain amount of bloating to compensate for the time, but it was a different era. The time spent playing was not focused on the climbing of the towers, but the diving in stories whose complexity competed with that of Game of Thrones. These titles can be long, but every second is worth it.
The slow battles of Final Fantasy Tactics make things much longer
It’s no secret that Final Fantasy: Tactics is a notoriously dense game. Players can expect a trip that lasts around 56 hours, with a full game of FF tactics lasts approximately 95 hours. One of the main guilty of its prolonged length is the battle system, which encourages grinding to unlock advanced work, such as mime, calculator and geomancer. There are many random encounters, and many are unexpectedly difficult. Combine this with Permadeath, and players are invited to take their time and consider all their strategic options.
Another component is its complex history. Tactical is a fantastic political thriller that requires the player’s attention. He plunges into a mature subject that looks like no other Final Fantasy Game. This means that there are long sequences of dialogue that must be read to better understand the world of Ivalice. There are a lot of secondary quests where players can find hidden characters, such as cloud conflicts. However, venturing off the beaten track can often lead to meeting extremely difficult enemies. Fortunately, the recently published HD-2D remake has implemented many improvements in the quality of life that shorten playing time without harming the original experience.
Persona 2: Eternal punishment is longer than its predecessor
Persona 2: Eternal punishment Provides approximately 65 hours of gameplay for its main story and 152 hours for a completion race. Although this may seem a derisory number compared to the last games in the series, for its time, it was one of the longest JRPGs of the PS1. The game is a direct suite of Persona 2: Innocent sinwhich was not released in the West before the remake of the 2011 PSP. Which differentiates the Character Spin-offs of their main line Shin Megami Tensei Games are their goal on history, and Eternal punishment has a substantial amount of narrative to cover.
The game has dense dialogue sequences that can consume a lot of time. Eternal punishment also suffers from a defect seen at the beginning Megami Tensei Games: repetitive and confusing dungeons. In addition to that, many players have found that the story was confusing because it is linked to the Japanese predecessor. Even players who finish the game will not take much clarity, and it is only by reaching the real end, which requires in-depth exploration of the game, that players can win a semi-comprehension of the complex history.
Xenogears with length mixed with a revolutionary ambition
Despite having received more attention in recent years, Xenogears There remains a somewhat mysterious and esoteric JRPG. The game has 65 to 80 hours of gameplay; However, the experience is uneven. Its first disc contains most of the experience, with 40 to 50 hours, while the second disc lasts approximately 15 to 25 hours. This was due to the budgetary constraints, which led to the second disc composed mainly of long sequences of dialogue and kinematics.
Most of the duration is due to complex history, which is one of the main prints of the game. To transmit deep philosophical themes precisely, the game presents many narrative and cinematic sequences which can last more than 20 minutes. Regarding the gameplay, a lot of time will be spent in dungeons that mix puzzles, platforms and switches. The cards are also large, with many cities with several levels and secret paths. Xenogears is a slow but very satisfactory game which is an essential game for any JRPG fan.
Final Fantasy VII kept the players hooked on 3 discs
Final Fantasy VII was a successful success that changed the approach of industry to the development of games for the years to come. Since it was released at the start of the PS1 life cycle, it is incredibly impressive that they could have integrated as much content in a single game. Final Fantasy VII Cronite at around 49 hours for the main story and 79 hours for a completion race. Although it may seem derisory compared to later JRPGs, for his time, it was an impressive achievement in the 90s.
The game was an odyssey covering three discs and contained many quests and side activities. The addictive mini-games found in the gold saucer undoubtedly consumed a large amount of time of players and had the additional advantage of breaking the gameplay. Experimentation with the Materia system and chocobo breeding was an excellent addition which gave the player the illusion of unlimited personalization options. Additional dungeons were also included, and the most dedicated players had the opportunity to acquire each of the ultimate weapons of the party members and to take up emerald and ruby arms.
The triple triple triple triple fantasy VIII held the players busy
Square followed their first success PS1 with a game that increased the bet, loyalty and playing time. Although it is not exponentially longer than VII,, VIII Presents some additional mechanisms and activities that help fill the execution time. Players can expect a 53 -hour game duration, which extend to 80 hours for a completion race. One of the main aspects that occupies players is the new junction and controversial system, which requires a lot of grinding and experimentation to find the right construction.
The most famous addition of the game is the very addictive triple triad, a well thought out card game that can be played with almost all NPCs. The collection of cards alone is a pleasant activity, but the game also benefits from return mechanics such as chocobo breeding and many mini-games. The main story is rather linear for a Final Fantasy Title, but to venture into the vast world of the game will produce fun secondary quests and difficult dungeons such as the Deep Sea Research Center. Fortunately, the Remaster implements improvements in quality of life, such as a quick switch and the ability to deactivate random meetings, which considerably shortens the game execution time.
Wild Arms 2 is packed with grinding and hidden secrets
Wild arm There remains a much forgotten franchise, but in the late 1990s, it was a generally renowned JRPG. Released in 2000, Wild arms 2 Has a main execution of 46 hours and a total completion time of 96 hours. Although the game is excellent, one of its faults is excessive grinding and going back. Each character is equipped with an arm, and the personalization of these weapons means that the players will spend a lot of time leveling them in combat. This time well is aggravated by the fact that rare arms are often necessary for bosses and optional dungeons.
Wild arms 2 is also rich in history, with long sequences of dialogue and history cutscenes. The construction of the world is delivered to the player at a slow pace, and the moments of deep development of the characters are often drawn in many text zones. The game is filled with quests and secondary activities, more than any other JRPG of that time. The players will discover hidden treasures, will play mini-games and will embark on missions specific to the characters. THE Wild arm The games are super JRPG and are currently available via the PlayStation Classics catalog.
Dragoon’s legend is a massive and forgotten jrpg PS1
Dragoon legend should have been a deductible. There were all the programs of a Final Fantasy Killer and still remembers his fans to date. However, it was not supposed to be, and he quietly faded in semi-objectacle. Released in 1999, this classic PS1 has a playing time in the main 56 -hour story with a completion race that lasts around 65 hours. For a first outing, the game was incredibly ambitious, and although it was not the longest JRPG, there is enough content to play the game, and by extension, its world, feels massive.
That said, Dragoon legend falls into some JRPG traps of the classic PS1 era, such as grinding and excessive backtrack. Although this does not take away the overall pleasure, some sections may look more like occupied work than to real progress. The mastery of all Dragoon’s minds is a challenge, but it is balanced by the cutscenes in the beautifully designed threshing of the game. Finally, Dragoon legend is a game that should not be forgotten, and many players will find that its long passes take place quickly.
The original Star Ocean 2 is longer than the remake
Recently, Starry ocean has seen a resurgence of popularity, partly due to the excellent 2D-HD remake, which wonderfully translates the retro experience for the modern public. A favorite entry of fans is The second storywhich lasts around 50 hours for a conventional game and more than 80 hours for a completion race. The PS1 version is considerably longer than its two remakes, and this is probably due to improvements in quality of life. The PSP entry has condensed long exchanges of text in animated kinematics, and the HD-2D version rationalizes almost all aspects of the game.
One of the main guilty of its length is its many branched scenarios. There are a total of 75 possible and multiple terminations per protagonist. He encourages several games, but playing the original can often make him feel like a chore. The desire to collect everything also raises his head because there are many optional characters, powerful weapons, skills and rare objects. Hidden dungeons and secret areas filled with difficult bosses are covered at least 15 hours of play, if not more. Star Ocean: The Second Story is a brilliant game, but he is better experienced in his last incarnation.
Dragon Quest VII is the longest jrpg PS1 of all time
Dragon Quest VII was released at the end of the PlayStation 1 life cycle, and he sees himself. Enix has expertly demonstrated their mastery of equipment and optimization of the console disk by delivering a JRPG which goes to more than 140 hours. Crossing the story will last approximately 125 hours, but hardcore supplements should be warned that a full game should take more than 250 hours.
The length of the game is due to the number of islands and the time spent crossing the vast map. Of course, this implies a large amount of backwards and time spent fighting enemies in random encounters often at slow and regular rhythm. Players will also spend their time collecting stone fragments essential to plot, which are used to restore the islands and civilizations lost for a long time. This, associated with the history with slow combustion and several arcs of history, makes that the game feels like an anthology, rather than a contained experience. Dragon Quest VII It is not for the low hearts, and you have to be ready to devote considerable time to this great JRPG.
The huge world map of Grandia means a greater adventure (51 hours)
Big is a joyful JRPG that follows a nice distribution of characters as they embark on an exciting adventure. The game is much longer than its successors, lasting 55 hours for a full game and 71 hours to finish all the content of the game. An area in which it excels is its many secondary quests and its optional interactions with NPCs. Everyone adds a considerable quantity of context to history, ultimately enriching the experience.
The game is also full of high -level dungeons that present the most difficult bosses of the game. However, taking these enemies requires grinding, and the party will need a good balance of powerful spells and techniques. Players will meet the game superbosses in the final dungeon, and defeat them will often take repeated attempts. The cards are large and the players will go back, with secondary quests that often look like a useless feet quest. Big received a remaster HD, introducing several mechanisms that rationalize the experience and reduce playing time.