
The PlayStation 2 was the house of generational icons, games that have born whole genres and pushed the limits of the console game. While many of these series, as resident Evil,, Grand Theft AutoAnd Tourismwere able to capitalize on their old success and maintain a coherent dynamic, many have been lost. This is often due to the evolution of the tastes of the players, which can be inconsistent. A gadget that has sold well in a generation has often failed to translate into another. Sometimes a competing series has taken notes and has further innovated on game mechanics. In many scenarios, publishers are simply sitting on IP, unable to develop it and do not want to sell it.
There is a light at the end of the tunnel. Many publishers woke up to the lucrative potential of nostalgia and were remakes in green light. Modernization of the Bloober team of Silent hill 2 breathtaking the public, and many fans are impatiently awaiting the exit from Metal Gear Solid Delta: Snake Eater. The current trend in remakes, for the most part, is to reinvent your bestsellers, so even if it is a shame to see that some of these franchises are sleeping, there is a good chance that players will see them will come back in one form or another.
10
SSX was the best EAA extreme sports series
Snowboard games have not yet returned
Extreme sports games no longer make the bestsellers lists, which is a crying shame. Many were inventive and eccentric, offering a dynamic experience that perfectly reproduced the thrill and the danger of making a well executed tip. EA Ssx The series was one of those remarkable series that were different from its peers by being simply elegant. The franchise was created by Steve Rechtschaffner, who invented the Olympic event on the Snowcross. During the lifespan of the PlayStation 2, four titles were published, all being welcomed.
While the seventh generation took place, the series was interrupted, with only Wii-exclusive Ssx blur Release in 2007. It is not a secret for anyone that the media threw around extreme sports had died, and the only sports games that were infallible sellers were tastes Mad,, FifaAnd F1. Even SsxContemporaries suffered the same fate as the Tony Hawk The games had trouble finding their foot, and Bmx The titles had almost disappeared. EA tried to restart the franchise in 2012, and although it was welcomed and well sold, it did not correspond exactly to the EA roadmap, which focused on annual sports titles, RPGs with large budget and lucrative Battlefield franchise. Whatever the reason for her disappearance, there is a place for her in the modern era, like 2016 Steep delivered a convincing argument to revitalize the genre.

SSX (2000)
- Released
-
October 26, 2000
- ESRB
-
e
- Developer (s)
-
She Canada
- Publisher (s)
-
EA SPORTS
- Engine
-
game engine
9
Need speed was the first street race game
EA has not yet reproduced what has made this franchise so good
Not that long ago that the Speed need The series was one of EA’s most popular and profitable franchises. The games offered an experience of fun and Arcadey racing filled with inaccessible exotic and exciting car prosecution and undoubtedly perfected the racers vs COPS formula Speed need: hot pursuit 2Where players could assume the role of a Diablo driving cop which can call bombs strikes. However, the series has reached its top with the release of Need speed: undergroundwhich capitalized on the popularity of Fast and Furious Movies and global climb of tuner culture. The series continued to take momentum with the release of Underground 2 And undoubtedly everyone’s favorite entry, Most sought afterWho introduced film police and well -balanced car personalization.

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By CarbonThe series started to vacillate, even if it was not a bad game; He simply failed to live up to his predecessor. The push of the annual versions led to a drop in quality and, in 2007, the franchise had no clear direction. In an effort to try new ideas, EA Black box and slightly crazy studios moved to a more simcade approach with Prostitute And ChangeBut these did not connect with fans like the previous titles. The PlayStation 3 era saw a series of weak versions, including Secret And The raceHow much the franchise had really lost its way. There were a few light points, such as the criteria Most sought after Restart, but they have not corrected the global trajectory. Unbound And Heat were solid games, but with the kind of arcade race now dominated by Go to the horizon And The crewThere is little space for this inherited franchise.
8
The Tokyo Xtreme Racer series could see a Renaissance
These niche PS2 racing games were great
THE Racer Tokyo Xtreme The franchise is not well known and remains a hidden gem, even in the circles of racing game lovers. It is a long -term series that started on the SNES, but has not taken momentum outside Japan with the release of its 1999 entrance to the Dreamcast. While the Sega swan console was in darkness, the franchise went to PlayStation 2 and saw five solid entries which introduced a unique formula with a kind of race. One of the main prints of the game was his approach to the races, imitating the street race scene in Japan in the 90s. Players are driving around Tokyo’s sprawling highways, meeting rival runners that they can then challenge.
The series constantly presented an impressive selection of JDM cars, with a few Western brands also included in the mixture. There are the compulsory nissan Skylines, the emblematic Toyota models and even the Copen of Daihatsu incredibly cute. Games suffer from a peak of difficulty as players near the end, which can sometimes be frustrating. However, it often resembles the vision closest to the feeling mentioned by D Initial DBecause the adaptations of video games of the anime were incoherent in terms of quality. After the release of Import challengeThe series ended suddenlyWith a few mobile games released over the years. The franchise could see a resurrection because a restart was recently published by Steple Early Access, and the answer was extremely positive.
7
Tony Hawk’s Games have seen their glory days on the PS2
The THPS franchise now suffers from an incoherent quality
In the late 90s and early 2000s, the Tony Hawk The games were a force with which it is necessary to count. The X Games champion was up to his fame, and extreme sports were all the rage. It was a simpler period of MTV, spring vacation and Van The films and the games finished this unique collage of the culture of the early 2000s. Activision certainly struck gold, because an impatient audience was ready to reproduce crazy waterfalls on television. The franchise entered the pace of annual outings, and at the end of the PlayStation 2 life cycle, five well -made titles had been published.

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The stars in the series include Underground and its suite, Professional skater 4And WastelandEach building on the last with smoother mechanics and more engaging environments. While Wasteland was solid, he marked a slight drop in quality. Project 8 And Testing field were not terrible, but in relation to the EA SkateThey did not have the personality that the previous titles had. Many fans have completely checked To go upwhich had a difficult to use motion skateboard device. The last main entrance, Professional skater 5was critical for its poor quality and left a lasting stain on the franchise. Since then, only remakes of Pro 1 skater 1 through 4 have been published, and it is not certain that Activision continues to rely on nostalgia or develop a new original entry.

Tony Hawk’s Underground
- Released
-
October 28, 2003
6
DEF Jam games were hardcore fights
A list of hip-hop stars has made the DEF JAM series Unique
In the late 90s and early 2000s, celebrity -related games were fashionable, with Britney Spears, Jackie Chan and David Beckham with very disappointing outings. Two games brought together a Cavalcade of celebrities, and only one was good. THE Jam The series of Games has exploited the long list of signatories of the famous music label to create a surprisingly fun fighter with an excellent soundtrack. What made him so popular had to do with the change in pop culture and musical tastes. While hip-hop was still popular, it had firmly entered the dominant current at the time of Def Jam RevengeReleased in 2003. The game presented artists at the top of graphics like Ludacris and the members of the Wu-Tang Redman and Ghostface Killa clan.
2004 Fight for ny Improved on the already satisfactory combat mechanisms of predecessors and has added several styles such as kickboxing, martial arts and struggle, as well as a large list that included Lil ‘Kim and Snoop Dogg. 2007 Jam icon was published early in the PlayStation 3 life cycle, and although he added some new mechanisms, such as the “Build A label” story mode, he did not have the disjointed brutality of his predecessors. The list was also reduced to 29 characters, and although there were big names, many had exceeded their peak. In 2010, Def Jam RapstarA game of rap karaoke, was released, offering a party pleasure, but it was not revolutionary. After RamstarNo other project was done to continue the series.

Def Jam Revenge
- Released
-
March 31, 2003
- ESRB
-
t
- Engine
-
Engine
- Multiplayer
-
Local multiplayer
5
Everyone is still waiting for a new prince of Perse game
Ubisoft problems could spell the end of this franchise
Many forget that THE Persian prince The series started in 1989 as a platform for the Apple II computer. Over the years, there has been a handful of outings, and although popular, the series really seemed to capture the hearts and minds of the players with the release of 2003 Prince of Persia: the Time sand. The game was an innovative platform that included friendly characters and a pleasant story. The fight was tight, the platform was reactive and the implementation of a rewinding capacity using the dagger of time provided a unique gaming experience. The success of Time sand encouraged the release of two suites on the PS2, Warrior inside And The two thrones.

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For the seventh generation of consoles, Ubisoft made the decision to restart the franchise with a new character and a frankly magnificent artistic style, but although the game was acclaimed critical, the fans were not exactly receptive to the new interpretation of a beloved series. Ubisoft released Forgotten sands In 2010, which took place in the original continuity and published alongside the cinematic adaptation in turn of the first game. It was well revised, but always perceived as disappointing in relation to the versions of the PS2. After 2010, no low -budget entry was released until 2024 Prince of Persia: the lost crown. This game translated the formula into a 2D side school, and although it is an excellent game, it failed to meet the expectations of sales. Ubisoft confirmed that they were working on a Time sand remakewhich should be released in 2026.
The tastes of Rainbow Six Siege have usurped the throne of Socom
THE Socom The franchise was once the king of tactical shooters, drawing in an expert manner the online capacities of the PlayStation 2 to create an immersive experience which made planning, strategy and communication with your essential team. Communication was so important that many copies of the game came with a Socom-More. There is a solo campaign where players can use the vocal chat to issue orders to AI teammates, but it really comes to life during coordination with other online players. Each Socom Outing on PlayStation 2 has a score of 80 or more on MetacriticAnd its PSP benefits were also well received.
As the series went to the PS3, it failed to reproduce the tactical depth of its previous entries. 2008 Socom Confrontation Launched with many bugs, which has caused widespread complaints on the official forums of the game. The final version, Socom 4 US Navy Sealsfell flat and brought little innovation. In the meantime, competitors like Ghost Recon: Advanced Warfighter And Rainbow Six Vegas Offer accessible and visually engaging tactical shooters. After 2011, the series was placed on a break and its developer, an interactive zipper, closed in 2012.

Socom: US Navy Seals
- Released
-
August 27, 2002
- ESRB
-
M
- Developer (s)
-
Interactive zipper
- Publisher (s)
-
Sony computer entertainment
- Engine
-
Kinetica
3
Sony forgot the escape of the monkeys
These PS2 games are main candidates for a remake
Playstation 2 has a plethora of eccentric games, but the Monkey escape The series is undoubtedly the most popular. The first entry was published in 1999 for PlayStation 1 and was an instant success. Players and criticisms praised it, and playful monkeys have become a mascot of the nascent system of Sony, marking crossed promotions with Hut pizzas and the cartoon network. Sony knew they had a match with a franchise potential on their hands, and 2 years later, Japanese only 2001 pipo saru was released in collaboration with McDonald’s, followed closely by the next main entrance, APE Escape 2.

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APE Escape 2 And 3 Composed the absurdity with players trying to catch monkeys in emblematic film sets and the introduction of new Gotcha gadgets such as a bananarang and an electro magnet. One of the most emblematic multisgments has seen monkeys running in Snake vs Monkey Game mode, which was included as a bonus mission in Metal Gear Solid 3: Snake Eater. A number of PSP games have been published; However, they were hampered by the absence of a second analog stick. Two other PlayStation 2 games have been published, but they never arrived to the west. In 2010, the series had been relegated to a PlayStation movement title, with Some criticisms describing the 2011 rail shooter, PlayStation MOVE APE EscapeLike “shovelware”. The franchise has never recovered, and although occasional rumors suggest a return, it remains very doubtful for the moment.

APE Escape 2
- Released
-
June 30, 2003
- ESRB
-
e
- Developer (s)
-
Japan studio
- Publisher (s)
-
Sony Computer Entertainment, Ubisoft
- Engine
-
Unit
2
Sly Cooper Games are PS2 classics
An emphasis on infamous games meant the end of this franchise
THE Sly Cooper The series is held in the temple of fame of the biggest platforms published for PlayStation 2.. Its unique mixture of stealth, action and platform instantly touched the sensitive rope of players, creating one of the flagship exclusives of the PS2. Sucker Punch has developed a wonderfully made world filled with original characters and took the players in a globetrotter adventure. The success of 2002 Sly Cooper and the Thievus Ratcoonus Has I encouraged Sucker Punch to start working on two followers, Band of Theives And Honor among thieves. These entries were built on the first, introducing new mechanisms and a non -linear approach in open world.
In the first days of the PS3, we expected that Sucker Punch will release a new generation Sneaky game, but the studio moved to a new intellectual property, Infamous. The change of direction was well received and led to another successful franchise, although she placed Sly Cooper on the rear burner. In 2010, the first three games were published as HD collection for PlayStation 3 and Vita, pointing that Sucker Punch could be finished with the series. However, in 2011, Sony confirmed that a new title was in development, and In 2013, Sly Cooper: Thieves in time was released late in the PS3 life cycle. Developed by Sanzaru Games while Sucker Punch worked Infamous second sonIt was a fun return but failed to correspond to the original trilogy.

Sly Cooper and the Thievus Ratcoonus
- Released
-
September 23, 2002
- ESRB
-
E for everyone // light fantastic violence, tobacco reference
- Developer (s)
-
Suction cup
- Publisher (s)
-
Sony computer entertainment
- Engine
-
Kinetica
1
The prohibited mermaid is a series of forgotten survival horror
The episodic monitoring of the PS3 failed to live up to expectations
The PlayStation 2 has one of the largest catalogs of excellent survival horror games, many of which have since been forgotten. THE Prohibited sirens The games are some of these lost jewels which must make a return. The two games plunge players into haunted Japanese villages inhabited by former residents who have been transformed into zombie type shibito. The player generally takes control of various characters and navigates through different scenarios. Each scenario is interconnected, and the player must carry out specific actions, such as the implementation of a key in a designated location for another character to find later in the game.

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The atmosphere of the game is really haunting, focusing on stealth. The characters will use their capacity for vision meat, which allows them to see through the eyes of the shibito and to sneak carefully on them. The two games were welcomed, a lot praising their originality and their atmosphere. However, they were criticized for their sometimes obtuse puzzles and the training effects of interconnected scenarios, which often had mild locking players. In 2008, Sony released the episodic Mermaid: blood curse For PlayStation 3And although he delivered the premise of the original, he was hampered by his outing calendar, which made him feel fragmented. The game is always excellent, but despite its critical success, nothing indicates that the Siren The series will never be worn on modern consoles.

Siren
- Released
-
April 20, 2004
- ESRB
-
M for mature 17+ // blood and blood, intense violence, language
- Developer (s)
-
Japan studio
- Publisher (s)
-
Sony computer entertainment